How should a young athlete measure out their long or triple jump run-up? Where should they start on the runway? How long should their run-up be? These are some of the most common questions that I am asked.
Firstly, it is worth knowing that a young athlete can use exactly the same run-up for both the long jump and the triple jump. Therefore, once an athlete has developed a long jump run-up, they also have a triple jump run-up.
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Hi! My son is a lefty and has more power on that foot. For his long jump he takes off from his right foot, as he has some issues with his toes on his left foot. Do athletes usually use their dominant foot to jump off? I would imagine he would get more power off his left. Or does this not matter, you basically just adjust.
At the end of any boss level except for the final level, make sure you are Super Mario and jump onto the axe object at the end of the bridge at the same instance as also hitting the Koopa boss. You will flash as if you have been hit, but remain as Super Mario. In the next level, collecting a flower will make you smaller, however, you will still be able to throw fireballs. This cheat can also be achieved if you jump onto an already-released flower at the same moment as being hit by an enemy. You will have shrunk in size at the same time as receiving fire power, thus allowing you to throw fireballs while small.
Double jumping is a useful mechanic to add depth to your game. There are some things that you might want to tweak, such as TIME_BETWEEN_JUMPS and DOUBLE_JUMP_POWER_MULTIPLIER, to change how long after the first jump a player must wait before double jumping or the power of the double jump respectively.
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